During my Switch playthrough, I managed to clear Anor Londo with a new pyro build, and it was certainly nice being able to see what I was actually doing in the infamous areas like New Londo and Blighttown. Frame rate seems to be capped at 30fps, but it’s consistent, and had no discernible effect on my gameplay. On the bright side, though, the game actually runs very smoothly in both docked and handheld modes. It’s definitely a huge disappointment because the game has effectively been spoiled from an audio and sound perspective, and this is important for a game like Dark Souls, where sound cues are so crucial and music plays such a large part in setting the tone. It’s not too bad when you’re playing the game with TV or monitor speakers, but it becomes very noticeable and very jarring when you have headphones on. The tiny size is great for my SD card but sound effects are still muddied, and the music tracks sound flat. To my surprise, Dark Souls Remastered on Switch had a download and install size of only 4GB, which gave me the sneaking suspicion that perhaps the audio issues were still persistent even in the final build. ![]() Sound effects felt muddy and crunchy, with no range to speak of. This is an issue that I’d first noticed while playing through the Network Test as well, and a common complaint that players had was how weird and compressed the audio was. What is more concerning, though, is just how awful the game sounds on Switch. And in all honesty, Dark Souls Remastered on Switch looks like a port of the Prepare to Die Edition, except with the quality of life improvements like UI adjustments and better online servers. Textures aren’t quite as crisp as we’d come to expect from the ‘Remastered’ branding of the game. Dark Souls Remastered on Switch lacks the little details like the updated bonfires and the prettier item pickup orbs. Other eagle-eyed players who checked out the Network Test came to the same conclusion as well. However, upon further inspection, I noticed that the Switch version of the game doesn’t actually feature all the little graphical improvements and details that we saw on the PS4 and Xbox One. Still, Dark Souls is a beautiful game, and I found myself impressed by the very fact that developing studio Virtuous managed to cram this massive game onto the Switch. I spent most of my time with the game in handheld mode, and yes, the graphical hit is definitely noticeable. The game runs at 720p in handheld mode, and 1080p when docked. ![]() You can check out our impressions of the Switch version right here.Needless to say, the Switch itself is at a bit of a disadvantage on the hardware side. The remaster will feature improved framerate and resolution, and will offer upscaled 4K resolution and 60 FPS framerate on PS4 Pro, Xbox One X, and PC.ĭark Souls Remastered will also include the Artorias of the Abyss DLC. The title will be released on May 25 for PS4, Xbox One, and PC. The Solaire of Astora amiibo has also been postponed to release alongside it. The Switch version will run in 1080p with 30 FPS. Network Test dates for the Switch will also be announced at the earliest possible opportunity.ĭark Souls Remastered is expected to launch on Switch this summer. Unfortunately, the change of the Switch release date has affected its Network Test and it will be arranged separately from the test for PS4/XB1. News of the network test was announced last month, calling for the "assistance of as many souls as possible." Last week, Bandai Namco confirmed that the Switch release of the game has been delayed, and this week it took to Twitter to assure fans that the Switch network test will still go ahead, but that it will be "arranged separately" from the PlayStation 4 and Xbox One tests.
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